Low Poly Skulls & Bones Pack

A low poly skull and bone prop pack: human, demon, goat, and bird skulls, posed skeletons, and scatterable bones for dungeon, crypt, and horror scenes.

Skulls and Bones is a low poly prop pack built around skulls, skeletal remains, and bone props for dungeons, crypts, graveyards, and dark fantasy or horror scenes. The set covers human, demon, goat, and bird skulls. Human and demon skulls come in multiple states: intact, broken, without a jaw, or with a jaw that detaches as its own moving piece. Plus a set of flat (grey or bone-colored) human and demon skulls with optional eyes in several color variants, suited to decorate walls, doors, tomes, coffins, or any kind of flat surface.

Alongside the skulls, a full unrigged skeleton is included both as separate, freely arrangeable bone parts and in 8 ready-made poses: Standing, lying (2x), sitting on the floor (3x), sitting on a chair, and hanging from its wrists; perfect for quickly staging torture chambers, crypts, or battle aftermaths without manual posing. Ribcages, a pelvis, hands and feet, a detached arm, loose bones, teeth, and ready-to-scatter bone piles round out the set for dressing floors, altars, and cages.

The pack suits dungeon crawlers, horror games, dark fantasy RPGs, and witch or occult-themed projects. Models are low poly and optimized for real-time performance, with pivot points placed for correct positioning, rotation, and scaling in-engine. Detachable jaws and separated skeleton parts are modeled as individual meshes so they can be posed, animated, or scattered independently.

Number of textures: 1 albedo

Texture dimensions: 2048×2048

Polygon/tris count for each asset:

  • Human skull with jaw: 720 polygons
  • Human skull with detachable jaw: 720 polygons
  • Human skull without jaw: 460 polygons
  • Human skull without teeth: 382 polygons
  • Broken human skull with jaw: 750 polygons
  • Broken human skull without teeth: 410 polygons
  • Flat demon skull (2x color variants): 264 polygons
  • Flat demon skull with horns (2x color variants): 456 polygons
  • Flat human skull (2x color variants): 414 polygons
  • Optional eyes for flat skulls (3x color variants): 36 polygons
  • Full skeleton (no rig) with separate parts: 3640 polygons
  • Full skeleton in ready poses:
    • Standing: 3640 polygons
    • Lying (2x): 3640 polygons
    • Sitting on floor (3x): 3640 polygons
    • Hanging from wrists: 3640 polygons
    • Sitting on chair: 3640 polygons
  • Ribcage (2x): 473 – 608 polygons
  • Pelvis: 260 polygons
  • Foot: 96 polygons
  • Foot with broken attached bone: 142 polygons
  • Hand: 110 polygons
  • Hand with broken attached bone: 174 polygons
  • Detached arm with hand: 228 polygons
  • Bones (11x): 38 – 278 polygons
  • Human molar tooth: 168 polygons
  • Fang: 70 polygons
  • Bird skull: 348 polygons
  • Goat skull without horns: 830 polygons
  • Goat skull horn variant 1: 1186 polygons
  • Goat skull horn variant 2: 1326 polygons
  • Demon skull without jaw: 516 polygons
  • Demon skull with detachable jaw: 780 polygons
  • Demon skull without jaw: 780 polygons
  • Demon skull with horns (2x variants, detachable jaw): 1136 polygons
  • Optional eyes for demon skull (3x color variants): 36 polygons
  • Pile of bones (2x): 2494 – 3212 polygons

Goes well with