About

Hi! I’m a developer from Norway with over 20 years of experience, working as a backend web developer by day and an indie game developer by night. Alongside code, I also create 3D assets—mainly props—for use in games.

Although programming has always been my core passion, I’ve loved drawing and creating art since I was a kid. I never pursued it professionally, but in recent years I’ve been able to reconnect with that creative side through 3D modeling. It’s become the perfect way for me to scratch that long-standing creative itch.

I build my 3D assets primarily using Blender and Photoshop, with additional experience in tools like ZBrush and 3D-Coat. For game development, my engine of choice is Unity. I’m also considering expanding into a technical artist role, blending my strengths in programming with my growing experience in 3D art.

If you have any questions or enquiries, feel free to get in touch by using the form on the Contact page!